package
{
	import flash.events.Event;
	import flash.events.KeyboardEvent;
	import flash.ui.Keyboard;
	
	/**
	 * ...
	 * @author Pedro Passos e CIA
	 */
	public class Level1 extends Level
	{
		
		

		public function Level1()
		{
			Main.CleanScreen();
			DrawLevel();
		
		}
		
		private function DrawLevel()
		{
			this.fundo = new Fase1();
			fundo.x = 0;
			fundo.y = 0;
			Main.screen.addChild(fundo);
			trace("instanciei fundo");
		
		}
		
	}

}